Zorbus
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关于这款游戏
A TRADITIONAL ROGUELIKE Zorbus is a fantasy-themed tile-based turn-based traditional roguelike game Your goal is to delve deep into a dungeon find a portal to a mythical place called the Zorbus where a mere mortal can ascend to demigodhood You can recruit other creatures along the way so you don t have to adventure alone Being a roguelike game Zorbus creates the dungeon randomly so that every played game is slightly different The game has permadeath meaning that when a character dies it really is permanent and the player must begin a new game You can save the game but the save file is deleted when loaded Zorbus does not have item identification or a hunger mechanic A LIVING DUNGEON Thematically Zorbus draws influence from the late70 s and early80 s tabletop D amp D campaigns adventures and lore The game tries to create a dungeon which feels alive eventful and rich in content Something more than just empty rooms and corridors Diversely shaped levels with themed content throne rooms prisons hidden treasure caches etc with good connectivity between the areas The dungeon denizens act intelligently fight each other flee when threatened and try to gather their friends to overcome a threat Most creatures can use items and can also pick them up from the dungeon floor Creatures are not silent either but comment on things with speech bubbles The dungeon has dynamic lighting There are light sources as dungeon furniture and in the hands of creatures and these both can be lit and unlit Some creatures have darkvision Creatures react to light and sound RPG RULE SYSTEM The rule system for the game is slightly influenced by the d20 system used in the3 rd edition of Dungeons amp Dragons Zorbus has races and experience levels but no character classes On each level up you point buy skills and talents CONTROLS amp UI Keybindings are configurable Mouse control is supported but is not ideal for playing the game A game controller can be used The game has a targeting system making it very easy to use ranged attacks or talents Usable items and talents can be assigned to quickslots Display size can be configured You can play in windowed mode or fullscreen and with32 x3248 x48 or64 x64-pixel tile graphics or ASCII characters The font can be changed and text size can be adjusted