Gargadusa's Tower
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- 磁力链接
- 磁力链接
- 磁力链接
- 磁力链接
- 磁力链接
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关于这款游戏
Build a guild Recruit from41 classes of adventurers Send them into a100 floor tower where death is permanent and your best warrior might not come back Every adventurer is procedurally generated with their own zodiac sun and moon signs personality stats ambitions and flaws An Aries berserker won t take orders the same way a Virgo tactician will A Capricorn won t appreciate the Gemini kleptomaniac skimming off the top after every quest Your job is to recruit them train them pay them and try not to get too attached THE TOWER AWAITS A massive buried tower has awoken beneath the frontier town of Hiltcrest spewing monsters across the land The Crown has authorized independent adventurer guilds to fight back You are one of many Guild Masters who answered the call and most of them won t make it RECRUIT amp DEVELOP Scout and sign adventurers across41 unique classes each with distinct stats and zodiac-driven personalities Train your heroes in combat unlock traits through milestones and watch raw recruits become legends and eventually retire Manage contracts wages chemistry and morale push them too hard and they ll walk coddle them and they ll never survive the tower put them with the wrong party and things could get interesting Guide your guild across generations as veterans retire and new blood takes their place BUILD YOUR GUILD ACROSS GENERATIONS Construct guild facilities barracks armory infirmary training grounds and more Hire specialized staff scouts to find talent astrologers to read the stars craftsmen to forge gear Climb the guild tier system from scrappy upstart to renowned institution Compete in annual rankings against30 rival guilds or trade and negotiate with them each with their own personality agenda and desire to take down the Tower CONQUER THE TOWER Deploy parties on quests ranging from simple bounties to full-scale raids Descend100 floors of increasingly deadly challenges each with unique threats Face powerful bosses and ultimately confront the mysterious final power When adventurers fall the Guild must be rebuilt A LIVING SIMULATION Hundreds of interacting systems economy reputation weather guild politics adventurer relationships Procedurally generated adventurers ensure no two playthroughs build the same guild 30 rival guilds with their own ambitions rosters and diplomatic stances Your decisions ripple a bad call on floor47 can reshape your guild for years