一指死亡拳/One Finger Death Punch
One Finger Death Punch
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关于这款游戏
Experience cinematic kung-fu battles in the fastest most intense brawler the indie world has ever seen With the unique11 response system of One Finger Death Punch players will feel the immediate feedback of every bone-crunching hit Pay tribute to the masters using five classic kung-fu styles mixed with additional weapons Combine face-to-face combat with throwing weapons to recreate complex fight choreographies or just send bad guys flying through glass windows Explore a world map with over250 stages13 modes and3 difficulty levels Unlock21 different skills that can be combined in thousands of ways to assist you in your journey Put your kung-fu to the ultimate test in the survival mode One Finger Death Punch is a game you can“ feel” The direct connection between your mouse and your character on the screen will be a new experience for many players When you string together a long complex string of kills it feels like something“ you” did rather than something the game let you do When you play it you feel like you re actually playing a Xiao Xiao stick animation video We took inspiration from every kung-fu film we ve seen Every bit of effort was poured into delivering an easy to play game that was as addictive to play as Tetris Every Press Matters DO NOT BUTTON MASH One of the biggest challenges we had while making the game is stopping the player from button mashing When our friends play tested our game they d instinctively button mash they couldn t help themselves It must have been the many years of playing other brawlers that engraved it in their minds the notion of rapidly pressing buttons to kill your foes The game s designed in such a way that if you button mash you die Every press matters Although playing the game should still be simple you see a bad guy in front of you you attack him he dies If you punch even once when there s no enemy in front of you you re going to miss If you miss chances are you re going to get hit It s a simple system but it s ruthless to button mashers We spent much time setting up visual and audio queues as well as many warnings trying to steer players away from their natural button mashing tendencies