Flashpoint Campaigns: Cold War
下载资源
- 磁力链接
获取下载地址
正在准备…
本小时的验证文件还在生成,请稍等一会儿
验证码每小时更换一次,文件由我们的运营账号在整点后几分钟内生成。这期间没有可扫的码,也不用填验证码 —— 稍后点下面的按钮重试即可。
- 在自己的网盘里解压(不需要密码),打开里面的 txt 看到验证码
- 把 6 位验证码填到下面
关于这款游戏
Flashpoint Campaigns Cold War is a grand tactical combat simulation on the Cold War battlefield As the force Commander you will plan and then issue orders and Standard Operating Procedures to your battalion brigade or regimental forces shaping the fight by maneuver and your intent Your forces will engage the enemy in rendered real-world map locations Each hex is500 m of militarily significant terrain on maps covering20 km x15 km or greater locations across the German area of battle Each battle can last4 to24 hours of in-game time Your troops will meet their foes at any time of day and in any realistic weather conditions This latest entry into the iconic Flashpoint Campaigns series features the largest number of Cold War scenarios and campaigns encompassing the highest number of nations ever included in a single new game release In addition for the first time in this series it includes Air Assault as well as other new features described below The game s engine is based on asynchronous WEGO turns Players issue orders and then watch a variable amount of time unfold on the battlefield They then issue or adjust orders to react to what has happened as they execute their battle plan to outmaneuver and outthink their enemy s battle plan Flashpoint Campaigns Cold War is a deep simulation of combat operations where forces are arranged in maneuver units of companies platoons and sections of tanks infantry fighting vehicles infantry squads and teams recon forces engineers air-defense and anti-tank systems helicopters and more As the Commander the player must use available off-map assets like long-range artillery rockets or airstrikes as force multipliers in the battle space The Commander may be faced with the specter of using chemical or nuclear weapons to support their forces on the map and win the day In this complex battlespace the player s efforts are constantly tested by modeled features such as Electronic Warfare Air Superiority and Realistic Weather You ll also need to consider Line of Sight and Fire Terrain and Elevation Smoke and Mines and human factors like training morale and readiness To help you master the situation and understand your force s capabilities the game provides a variety of information dialogs map overlays and range rings Flashpoint Campaigns Cold War is a data-rich simulation where each nation has information on National Characteristics Command Parameters and Orders of Battle Data Tables are packed with era-specific equipment and troops Weapon Systems of the time such as guns missiles precision munitions small arms and much more are comprehensively modeled The game allows players to create their own scenarios and campaigns modify game data artwork and sound effects as they see fit All these modding capabilities are supported by detailed documentation Over100 Cold War scenarios in total60 independent scenarios and10 campaigns both in solo national efforts or with allied nations Covers Germany on80 plus maps and an extensive selection of military equipment from1980 to1989 United States Great Britain France Canada Belgium West Germany Russia Soviet Union East Germany Poland and Czechoslovakia Several Tutorials scenarios and documentation that look at the basic intermediate and advanced features of the game system so players can learn at their own pace New Tactical Transport feature includes Air Assaults for moving forces with helicopters or trucks around the battlefield in a coordinated and planned way Every scenario has multiple computer player battle plans for replayability which coupled with the game s base computer player which reacts and deviates as needed from those plans means every battle is dynamic and different Refined unit SOPs Standard Operating Procedures and order queuing with an improved user interface for both new and experienced players Illumination rounds light up the night skies and help see enemies Improved AI and UI for formation moves and unit behaviors like withdrawal and target selections Refined control and improved UI for resupply of ammunition and setting of critical munitions to resupply Improved spotting and combat models New and refined information dialogs and overlays provide important details to the players