Rogue Fable IV
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关于这款游戏
Rogue Fable IV is the latest iteration in a project that has spanned nearly a decade of work The series overarching goal has been to create a truly massive game with all the scope depth and challenge we ve come to expect from traditional roguelikes but with runs that are completable in60 minutes or less A MOUNTAIN OF CONTENT With nearly a decade of development comes a mountain of content that when crammed into one hour runs allows for each and every playthrough to be totally unique This is a game you can easily sink100 s of hours into exploring learning and mastering but in manageable bite size chunks 12 Classes and9 Races 60 Talents each with3 distinct upgrades allowing for all sorts of unique and powerful builds 300 Items with unique properties and effects that are more than just stat blocks 350 Monsters each with their own distinct ability set 30 Boss Encounters which are elaborate fights featuring totally unique mechanics 13 Completely unique themed zones which are further subdivided into dozens of sub-zones 40 Ranked Modifiers to make every ranked game a uniquely challenging experience TACTICAL AND SKILL DRIVEN COMBAT The heart of Rogue Fable IV is a tactical turn-based combat system in which your skill as a player is vastly more important than your characters raw stats Players have beaten the game without ever leveling up their character without ever equipping an item and even without taking a single hit Every run is winnable every build is viable every combat encounter can be overcome with a bit of cleverness knowledge and daring Combat in Rogue Fable IV is Turn Based but optimized to be played very quickly once mastered Movement Focused in which you can move to dodge projectiles side step melee attacks avoid explosions escape from deadly clouds run circles around slow moving brutes and dive head first into the enemy back line You should be in a state of near constant motion Ability Driven with spells unique movement abilities special melee and range attacks making up the bulk of your actions during combat Bump to attack and trading basic attacks with enemies is effectively nonexistent Environmental Focused with dozens of unique terrain effects traps clouds and magical auras effecting you and the enemies Different types of cover choke points and open spaces makes the environment a constant factor in combat Emergent with abilities items and the terrain all interacting to allow for all sorts of unexpected but highly effective strategies Enemies are designed to synergize and complement each other so that each group provides a unique challenge.RANKED PROGRESSION Rogue Fable IV is intended to act as a good introduction to the genre for new players while still remaining challenging for veterans In order to do this the base game is balanced to be reasonably forgiving and we offer an optional ranked progression mode that ties your Skill-Rating and subsequent Rank to your wins and losses Each ranked game randomly selects a number of Ranked-Modifiers that will boost specific enemy types or introduce some new mechanic that makes the run harder In this way every Ranked-Game is not only more challenging but is challenging in a unique way