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Nuclear Design Bureau
PC/模拟经营

Nuclear Design Bureau

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NUCLEAR DESIGN BUREAU is a hardcore sandbox engineering game where you design and test nuclear devices You are a junior engineer at the Kurchatov Institute The State gives you a target and a warehouse full of dangerous materials Some directives limit what you are allowed to use Your job is to build a device that does what the directive asks This game is built in the open The campaign the physics and the tools change based on what players build where they get stuck and what they ask for That is the whole reason it is in Early Access HOW IT WORKS Receive a directive Technical requirements and constraints with material limits on some jobs Measure it by hand The criticality lab is first person Set the core in its cradle lower the beryllium reflector onto it and watch the counter on the wall while the live k estimate climbs toward one Push it too far and the dose lands on your hands not on a number Design Paint materials straight onto the blueprint grid Build the primary the casing and the supporting systems Simulate Hit the red button and run full detonation physics in real time Refine If it fizzles fails or wastes material work out why and change it CORE FEATURES Physics-Driven Simulation Shockwaves heat radiation and chain-reaction behavior are modeled in real time Criticality Lab A first person room where you handle the real parts Live Monte Carlo k-effective a wall counter that lags the way the instrument actually would and radiation exposure that shows on the operator instead of in a readout Detonation Viewer Observe detonations as they unfold with live visual feedback on blast behavior Campaign Directives Structured mission progression with technical goals and constraints Sandbox Mode Unlimited experimentation with full design freedom Iterative Engineering Loop Build test diagnose and optimize EARLY ACCESS STATUS CURRENT BUILD The current Early Access build is playable end to end and includes the core gameplay loop Design gt Simulate gt Detonate gt Refine The criticality lab Sandbox mode Campaign directives Save load systems with ongoing stability improvements This is an active development build Expect balance changes physics work and campaign iteration during Early Access EARLY ACCESS ROADMAP SUBJECT TO CHANGE Physics and Simulation Refining the detonation viewer better shockwaves damage radius and thermal radiation modeling destructible buildings and targets Finer grid resolution for stronger PCs and GPUs More to do in the criticality lab Campaign and Content Expanding the campaign with unique challenges Many more directives missions Voiced campaign Additional bomb concepts high-radiation designs clean bombs neutron bombs More advanced materials Presentation and Audio More music tracks Community and Meta Public leaderboard Statistics on every campaign directive so you can compare how efficient your design was against everyone else s DEVELOPMENT APPROACH Design Simulate Detonate Early Access is where this game gets shaped in public What players build where they get stuck and what they ask for decides what gets worked on next Most of the day to day happens on Discord quot The atom is not a soldier Comrade It is a force of nature We merely tell it where to go quot

游戏信息

游戏信息

分类模拟经营
大小3.0 GB
发行日期2026/9/15
平台PC
发行商Design Bureau KB-11
独立模拟
游戏截图

游戏截图

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