Rogue Dungeon
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关于这款游戏
Rogue Dungeon is highly re-playable and dripping with theme Not very many games let you go from zero to hero in thirty minutes It s a loot management game at its core and that s where it s charm comes from You might start the game with a hunk of meat that you use to charm a wolf who helps you defeat the zombie who drops a lockpick which you use to open the safe where you find the jeweled goblet which you trade for a lucky shield which you use to block the Dragon s fire Rogue Dungeon is hard and you will DIE However experience and skillful play will ensure that veteran Rogues will make it out of the dungeon alive That s more than you will You you re going to end up in a Goblin s belly Prove us wrong Pick your Rogue grab your starting loot grab your skills set your starting stats and enter the dungeon Choose which room to navigate to via the mini maps Rooms are divided into the following types Traders Offer you a choice to trade loot or stats for other loot stats or henchmen Some trades involve a stat test or the luck of a die Loot traders typically trade two items for any one item they offer for trade They make exceptions for the shiny stuff and will trade any item for a single treasure Combat Most combat rooms draw1 to3 monsters from the monster deck equal to the dungeon level Combat is resolved using your Rogues primary stat and a D10 If the two combined are greater than the monsters combat stat your Rogue hits the monster If it s less the monster hits your Rogue If equal both are hit Damage can be negated by discarding an armor or by playing a skill or magical item Potions and food can be consumed at any time to increase your health and prevent your death Some monsters have a weakness to specific thematic loot and are vanquished immediately such as when the Medusa gets a look at her face in the mirror s reflection Once a monster s health reaches zero the monster dies and you receive one loot and XP equal to the dungeon level Traps traps litter the dungeon but most can be disarmed or bypassed if you have the appropriate equipment Even if the gremlins ran off with your rope there is always a chance you can come out unscathed if you pass an appropriate Strength Agility or Intelligence test If successful tests result in an XP reward and avoiding any potential damage All rolls maybe manipulated with the use of the luck stat Spending one luck will allow you to modify a die result by1 up or down or allow for a complete reroll Play progresses through5 dungeon levels separated by a staircase You may camp at the stairs without the threat of a wandering monster interrupting your siesta You may level your Rogue at anytime so long as you have the XP When you get to the final room draw a boss monster and fight Many monsters have special abilities activated depending on your attack roll They can summon additional monsters drain your level heal etc