GRIEFS Texture Ripper
GRIEFS SURFACE
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关于这款游戏
GRIEFS SURFACE is a high-performance standalone desktop application for creating physically based rendering PBR materials from images Designed for3 D environment artists game developers and digital artists it provides a GPU-accelerated workflow for generating editing and exporting production-ready texture maps from a single interface Built natively in Rust with WGPU SURFACE is designed for responsive editing real-time previews and high-resolution texture workflows up to8 K Core Features Instant PBR Material Generation Generate complete PBR material sets including Albedo Normal Height Ambient Occlusion Roughness and Metallic maps in milliseconds Fine-tune every map with deep adjustable controls Height-Based Material Blending Blend multiple materials using generated height information to create layered surfaces and natural transitions directly inside the application Perspective Correction amp Texture Extraction Extract seamless textures from photographs using polygon-based selection with automatic perspective skew correction and more GPU-Accelerated Filter Stack Apply stylized filters including Kuwahara Pixel Art Halftone Crosshatch and Cel shading with real-time feedback Integrated AI Upscaling Increase the resolution of source textures using an integrated Real-ESRGAN runtime with no external tools or command-line setup required Production Workflow Real-Time Material Preview Preview materials in an interactive rasterized viewport while adjusting maps and material properties Channel Packing Pack Ambient Occlusion Roughness and Metallic maps into a single ORM texture for modern game engine workflows Atlas Packing Automatically generate efficient PBR Texture Atlases from your defined materials Production Format Support Import and export common texture formats including PNG TGA DDS HDR and OpenEXR Non-Destructive Editing Preserve source images while storing edits separately with full undo and redo support throughout your project AND MUCH MORE SURFACE is built for artists who need a fast focused workflow for creating high-quality PBR materials without relying on multiple applications