Conquest of Elysium 3
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关于这款游戏
Conquest of Elysium3 CoE3 is a streamlined turn based fantasy strategy game with a touch of rogue-like and the complex undertones of Illwinter s Dominions series While CoE3 appears to be a simple game with limited options at first glance delving further into the game reveals a game of complex decision making and risky endeavors The main focus in CoE3 is that each race plays differently We re not talking about a unique building and unique unit we re talking about completely differently with different mechanics and different goals Perhaps you re playing a druid focused on amassing a vast forest and jungle empire from which to harvest ingredients to summon creatures of the woods with no practical need to conquer mines Perhaps you re a dwarf who s only concern are mines and produce units at a set rate every turn focused almost entirely on upgrading those units to survive as long as possible since they are so difficult to replace With18 different factions that alone is enough to keep your play dynamic as you vie for control of the map to conquer Elysium That isn t where it ends however there are6 scenarios in which your game takes place that will help randomize the map These scenarios range from a the early days of an agrarian world to a giant gleaming capital which you can conquer that spawns patrols of human guards to a fallen empire filled with the living dead and scarred by battlefields and tombs There s also random events to contend with from merchants to pillage to the very gates of the underworld opening portals to your realm your hands will be full before you even make contact with the enemy In each game the objective is to defeat your enemies by relying on the strengths of your chosen race Combat in CoE3 is automatic to keep things streamlined but that doesn t make it non-strategic Each unit has a desired quot location quot it wants to be in the battlefield Archers want to be in the rear heavy infantry want to be in front As you can imagine putting together an army that has enough strength to protect the powerful archers and spell casters in the rear is vital It goes beyond that though as you must determine your enemy s strengths and hopefully be able to counter their strategy An army of a mere10 trolls is extremely dangerous perhaps able to bring down a dragon but they can only kill10 creatures at once An army of50 small units will make short work of your trolls However an army with a wizard able to cast high level spell may completely destroy all50 small units in one shot but would be unable to harm10 trolls Determining the strength and composition of an enemy army is a vital skill and since hitting in combat damage and even the very spells that will be cast are randomized based on the abilities of each unit every battle invites potential disaster and a change of plans.Key Features18 different classes that are unique both in resources they need and the rituals or special abilities they have Copious amounts of monsters and random events good and bad Random maps Spell system with42 magic paths Network or hotseat multiplayer Team play you can be2 players against the AI for example Stealth and invisibility Scouts needed to detect stealthy troops something better a star spawn or a beast bat will work needed to detect the invisible ones Assassins that make an assassination attack before combat starts Catapults Hill Giants and Rocs that can throw or drop boulders during sieges Immortal Liches and Vampires Regenerating trolls rise from the dead if they haven t been killed too badly or their side lost Large worms that can swallow smaller enemies whole Swallowed units take a few points of damage from digestion each round until they are freed Shape changers that looks like something else when seen by the enemies And many many more monsters and abilites